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Supremacy 1914 Game Balance

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Amongst all the new suggestions for cavalry and aircraft carriers, I found a post that I think merits extra attention (excuse the plagiarism) regarding some of the things in S1914 that are not working correctly, are unbalanced, and/or need to be fixed:

Quote:

Originally Posted by miech
- Bomber/fighter glitches in routing and attacking.
- shoot n scoot and likewise tactics should not work, a stillstanding arty should always have a 'last shot' against the shoot n scooter
- strange moments that sometimes the range of your arty/battleship/railgun is lower then your opponents. This seems to be happen more lately. The difference is 2 or 3 minutes usually, but that can be very painful.
- railguns are not powerful enough, increase strength by 1 point
- arties are too powerful, use the same '21 unit' rule as with infantry in terms of max damage per hit

miech got the whole thing right. Bombers and planes have been even more unreliable lately than ever before, and shoot n scoot remains a problem. I have also noticed my arty occasionally being attacked by other arty while not being in range to counterattack, requiring me to log on and direct it to move in range (usually a few minutes).

Finally, arties really are too powerful. Their damage potential (both in long range and close quarter combat) seems limitless, unlike infantry, armored cars and even tanks which lose damage effectiveness after the 20th or so unit. The game strongly favors artillery in the sense that it is cheap and useful in any large number.

Bytro should strongly consider miech's ideas.

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