Amongst all the new suggestions for cavalry and aircraft carriers, I found a post that I think merits extra attention (excuse the plagiarism) regarding some of the things in S1914 that are not working correctly, are unbalanced, and/or need to be fixed:
miech got the whole thing right. Bombers and planes have been even more unreliable lately than ever before, and shoot n scoot remains a problem. I have also noticed my arty occasionally being attacked by other arty while not being in range to counterattack, requiring me to log on and direct it to move in range (usually a few minutes).
Finally, arties really are too powerful. Their damage potential (both in long range and close quarter combat) seems limitless, unlike infantry, armored cars and even tanks which lose damage effectiveness after the 20th or so unit. The game strongly favors artillery in the sense that it is cheap and useful in any large number.
Bytro should strongly consider miech's ideas.
Quote:
Originally Posted by miech
Finally, arties really are too powerful. Their damage potential (both in long range and close quarter combat) seems limitless, unlike infantry, armored cars and even tanks which lose damage effectiveness after the 20th or so unit. The game strongly favors artillery in the sense that it is cheap and useful in any large number.
Bytro should strongly consider miech's ideas.